Saturday 30 March 2013

Friday Rain

1.50pm Lunchtime

I finished my schoolwork earlier than planned and I had no outside work to do so I got right down to business with CubeScape. I now have the chunk-loading idea cemented in my brain so I can't forget how I was going to do it. I also played around in Minecraft for a while in creative mode. I created a superflat level so I could fly really fast and watch how Minecraft loads its chunks. I'm pretty sure that my method will achieve a similar (if not identical) effect, except considerably more reliably; Minecraft was leaving quite a few holes in the landscape. Also hopefully faster.

I'm eating my lunch as I type this:


It's Cruskits with extra crunchy peanut butter. I did have four of them but I ate one.

It's raining quite a bit here at the moment. This is what I look at while I'm programming:


Well, that's what I look at when I'm not programming and when it's raining. When I'm programming I'm looking at my screen.

10.25pm Skyfall

Just finished watching the latest in the incredible Bond series, Skyfall. Loved every minute of it! Awesome-cool film with guns and explody things and ooooh I love the Bond films!

I'm sorry that you're not getting very many updates relating more to CubeScape, but I've been so busy with other things that I've mostly been working on concepts in my mind rather than code. I have written some new code, but not much.

Over the next hour and a half (possibly more because it's Saturday tomorrow so I can sleep in a bit) I'll try to get as much of the new chunk-loading system in place as possible. Actually, to be a bit more specific, this chunk-loading system that I've been talking about isn't really a chunk-loading system at all. What it does is designates which chunks to load, not how to load them. I have an entirely different system for actually bringing the chunks from the server to the client and putting them on screen.

12.05am Heart Attack

For about an hour after that last update I wrote and re-wrote code...nothing actually does anything yet but it will all happen quickly when it happens.

I'm a big fan of Blender, so I love to watch the films the Blender team produces using Blender. Their latest is Tears Of Steel. On the latest TOS blog post, they mentioned they filmed the thing using a Sony F65. I got all curious and googled it. It's one of those massive professional cameras. Sony didn't list the price of it anywhere, so I did a quick look around and discovered that it's sold for $65000!!! AH! And the comments were saying that was a good price compared to most professional cameras! ARG!! $65000!! How in the name of.... how did the Blender team afford one?! And then I noticed a different camera for $80000....I'm not even going to go there.

12.25am Signing Off

Ok, so over the past few days I've got almost no work done. That always sucks. Probably more for you than for me, but I still don't like it. But don't worry too much; if I begin to get bored with the incredibly tedious work on CubeScape, this blog, if nothing else, will keep me going.

As soon as I've got a playable demo finished (just enough so you can walk around and jump and stuff) I'll start releasing alpha versions. I've already worked out the pricing: alpha=free, beta=$5, final=$10, plus if you bought the beta you get automatic access to the final version. Not if you got the alpha though. I'm not that nice.

My brother has bought and is downloading Bioshock Infinite tonight so will be interesting to play that when I finish Bioshock 2....

So TIRED goodnight :)

No comments:

Post a Comment