Thursday 13 June 2013

I'm Not Dead Yet

I know what you're thinking: "Well, so much for that endeavour." I haven't stopped working....I'm just not working on CubeScape. I did some serious thinking, and came to the rather unpleasant conclusion that I would be far better off working on something that people will want to buy. The problem is that Minecraft is THE cubic voxel sandbox game, and people don't tend to want to buy "Minecraft rip-off" and "Minecraft clone" games - which is what CubeScape would seem like.

For those of you who were actually interested in CubeScape, do not fear, I WILL finish it...one day.

Now, I suppose you're wondering what I've been up to.... what have I been working on that is better than CubeScape? Actually, it's a game that everyone will want because it's based loosely on an IP that no one's ever heard of but is really cool. It's a 3D Clonk. Basically a massive/giant/huge/enormous 3D sandbox with smooth diggable voxel terrain and do-anything gameplay, but also supporting scenario-based gameplay, where there are specific goals and rules. It will be multiplayer, and, like Minecraft, will support both 1st-person view and 3rd-person view.

I'm planning to make this game in DBPro. "Wait, what? Planning to? So what have you been doing all this time?"

I've been working on the voxel terrain plugin for DBPro. That's right, I'll be releasing (via TGC's website) the voxel terrain plugin for all to use. But it's really hard to make, so I need to stop wasting time here and get back to work on my plugin.

Signing Off

As soon as I finish the plugin (or possibly before), I'll post more information here as to what's actually happening in the aXeHead Games Studio (my bedroom ;) )